- Real-time audio/video and kinetic sculpture Installation
Two Women is a poetic narrative based on the invisible crisis of my grandmother who committed a suicide about 8 years ago. Though the motivation of her suicide is unknown, the work searches for possible reasons to understand her death. The imagery of Two Women invokes themes of repression, resistance, submission, resignation, power, melancholy, death, and violence.
+ Fig.1 Two Women Installation Diagram
The installation appears in two parts.(Fig.1) Part one consists of two videos projected on the surfaces of rolls of paper hanging from the wall. Part two is a pair of identical kinetic sculptures with a filmic set background. The sculptures borrow from the visual vocabulary of tabulating machines and weaving looms.
+ Fig.2 Tabulating mechanism detail and old paper mill factory picture
One element of the kinetic sculptures functions like old census recording equipment.(Fig.2) It produces an archival record by recording the suicide death toll through violent punches on translucent rolls of paper. The suicide data will derive from various real-time and non-real-time sources, such as Korean census records, social media, and search engines; however, data visualization is not the main concern. The actions of the machines are choreographed with the narrative progression. The second element of the sculptures focuses on metaphorical gestures, reviving, and creating a history by performing a distressing/weathering process of the rolls of paper. The paper passes through a deep tray of murky water. Overhead, projectors project down through the water onto the paper. The tray is sized to accommodate a life-sized image of a woman submerged beneath the water in a slumbering position.
+ Fig.3 Reference to wall paper and texture
+ Fig.4 Early collage work with wall paper
The walls of the gallery will be treated to create the atmosphere of a somewhat ruined domestic room.(Fig.3) The physicality of the penetrating punching sound, water drip, crumbling dried paper, along with spoken word and an ambient musical score interplay to create a cinematic atmosphere similar to my previous works (e.g. Vestiges part II).
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